New Command and Conquer Level =-=-=-=-=-=-=-=-=-=-=-=-=-=-= Level name: The Red Light District Created by: Han Brunger (j.brunger@a1.nl) Release date: 1-31-1996 finally :) Map information: Size 62x62, Temperate theatre, New from scratch Player: GDI Difficulty: Very Filename: redlight.zip File contents: savegame.051 / redlight.map / redlight.ini redlight.txt / mission.ini Tested on: Command & Conquer v1.18/v1.19 English version Machine tested on: 486DX2-80 / 8MB RAM Programs used: ccmap 2.1 / mixman 2.0 / cc-scen 1.0 Level Replacement =-=-=-=-=-=-=-=-= This file is meant to replace the final GDI mission. It does work when used with other missions, but has been designed especially for this mission. Mission Description =-=-=-=-=-=-=-=-=-= The Brotherhood has taken over a small German village. This village has been split by the Berlin Wall back in the 60s. They destroyed it almost completely and they built their base on a piece of land protected by the wall. Spies told us that it is the largest Nod base ever seen with quite an amount of Obelisks :( We have developed a new mobile radar truck. We want to test it in this area so you are given two of them. You don't function really good yet so they are no good for you. Just try to keep them all alive!!!!! Otherwise you'll regret :) Level Description =-=-=-=-=-=-=-=-= You start with a couple of units. Find the leftovers of a former GDI base somewhere in the northern regions of the map. Reinforcements will arrive as soon as you're there. Your primary task is to keep the radar trucks in one piece. There is no other way to do that than to destroy Nod completely. So Commander, kick some ass :) Usage =-=-= For those who don't want to bother messing around editing files, a savegame has been supplied that was taken the instant the level started. Simply copy this file (savegame.051) into your Command and Conquer directory (rename it if you don't want to lose one of your savegames). Then simply load that file when you start. You will not be able to restart the mission if you do this, you will have to re-load it if you have to try again. If you choose this method, you can ignore the next part. You can also patch the general.mix file if you have C&C running from your harddisk some way. Use mixman to replace the files scg15eb.ini and scg15eb.map with the new files. Then start C&C and work your way up to mission 15. Then choose restart from the options menu and presto: the new level will start. I also supplied a mission.ini file. It contains a short briefing of your mission. Just copy it into your C&C directory. Choose restate from the options menu to read the briefing. Other Information =-=-=-=-=-=-=-=-= Note: on some slower computers gameplay might get a little slow sometimes (not always) due to the number of units onscreen ;) I did not use a LOSE trigger. So if all your units and structures are destroyed, you won't get the 'mission failed' message. I did this by purpose so you can really enjoy some massive explosions IF your radar trucks are destroyed :))))))))))) Just try again...... This is my 2nd level for C&C and I'm really getting the hang of it now. I think I made some improvements compared to the Bionic Men. I hope there are no stupid leaks in the defence that offer you free entrance to the enemy base. Well, I guess you should take a look yourself now. And again, you are welcome to send me e-mail with your thoughts and comments :) If you do, please make the subject 'GDI mission'. Enjoy. Han